# Qwacks > Developer documentation for the Qwacks platform — Flock, Protokite, and Data Duck. ## Docs - [Authentication](https://docs.qwacks.com/authentication.md): The SDK signs your game in and manages player sessions for you. - [Changelog](https://docs.qwacks.com/changelog.md): Notable changes to Flock and its SDKs. - [Players](https://docs.qwacks.com/concepts/players.md): Accounts, profiles, and custom data for the people who play your game. - [Studios & Games](https://docs.qwacks.com/concepts/studios-and-games.md): The two top-level objects every Flock integration is built around. - [Versions](https://docs.qwacks.com/concepts/versions.md): Publish and target game versions without breaking live players. - [Getting Started](https://docs.qwacks.com/data-duck/getting-started.md): Data Duck — market intelligence for game studios. - [Achievements](https://docs.qwacks.com/guides/achievements.md): Define achievements as config that tracks player progress automatically. - [Analytics & Events](https://docs.qwacks.com/guides/analytics-and-events.md): Send gameplay events and understand your players. - [Assets](https://docs.qwacks.com/guides/assets.md): Host and deliver your game's downloadable content. - [Bans](https://docs.qwacks.com/guides/bans.md): Record detailed, feature-scoped ban information for your players. - [Currencies & Wallets](https://docs.qwacks.com/guides/currencies-and-wallets.md): Define soft and hard currencies and track player balances. - [Game Patches](https://docs.qwacks.com/guides/game-patches.md): Ship incremental config changes to a game version as patches. - [Leaderboards](https://docs.qwacks.com/guides/leaderboards.md): Track and compare player scores. - [Matchmaking](https://docs.qwacks.com/guides/matchmaking.md): Group players into matches from configurable queues. - [Player Data](https://docs.qwacks.com/guides/player-data.md): Store custom per-player documents — progression, settings, and state. - [Players & Auth](https://docs.qwacks.com/guides/players-and-auth.md): Sign players in with email, device, Google, Apple, or Steam — all through the SDK. - [Remote Config](https://docs.qwacks.com/guides/remote-config.md): Change game behavior and run experiments without shipping a build. - [Segments](https://docs.qwacks.com/guides/segments.md): Group players by rules to target config, content, and matchmaking. - [Shops & Inventory](https://docs.qwacks.com/guides/shops-and-inventory.md): Sell items and track what each player owns. - [Flock](https://docs.qwacks.com/introduction.md): The game backend that handles players, economies, and live operations — so you can focus on the game. - [Getting Started](https://docs.qwacks.com/protokite/getting-started.md): Protokite — QA and playtesting for your games. - [Quickstart](https://docs.qwacks.com/quickstart.md): From zero to an authenticated player in five steps with the Flock SDK. - [Unity SDK](https://docs.qwacks.com/sdk/unity.md): Add Flock to your Unity game with the official C# SDK. - [Unreal SDK](https://docs.qwacks.com/sdk/unreal.md): The Flock Unreal Engine SDK is in early access. - [Welcome](https://docs.qwacks.com/welcome.md): Build, test, and grow your game on the Qwacks platform. ## OpenAPI Specs - [openapi](https://docs.qwacks.com/api-reference/openapi.json)