> ## Documentation Index
> Fetch the complete documentation index at: https://docs.qwacks.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Plans & pricing

> Choose a plan for your studio, and renew or cancel it anytime.

Your studio runs on a **plan**. It sets your limits across Flock, Protokite, and Data Duck —
games, monthly active users, team seats, storage, analytics retention, and more — and the price
you pay each month. Billing lives under **Payments & Billing** in the sidebar and is available to
studio **admins**.

## Choosing a plan

Each plan is a card showing its monthly price and what it includes: the headline limits (games,
MAU, team members) up top, and the finer print (storage, analytics events, multiplayer, analytics
retention, support level, and on-demand discounts) below. Pick the one that fits your studio's
scale — you can move up or down later.

Choosing a plan creates an invoice and sends you to a secure payment page to settle it. Once the
payment clears, the plan is active and its limits apply across your apps. A free plan, where one is
offered, activates without payment.

<Note>
  Need more than the listed plans, or a tailored mix across the three products? The **Custom /
  Enterprise** option puts you in touch with the Qwacks team for bespoke limits, pricing, and
  onboarding.
</Note>

## Your current plan

While a plan is active, a banner at the top of Payments shows which plan you're on, when it was
purchased, and its status. You can **cancel** from there at any time, or **renew** one that has
lapsed. Plans renew automatically from your default saved card — see
[Payment methods](/qwacks/billing-methods) — so keeping one on file is what stops your limits from
lapsing between months.

## On-demand services

Subscriptions aside, you can buy **one-off services** as you need them — a playtest session, a
market report, QA testing, or a code review. These are charged per use, and your plan's on-demand
discount applies if it has one.
