Protokite is currently under development! The Unity package and the Unreal plugin below ship today; the
rest of the documentation is on the way. Reach out to the Qwacks team for early access.
Create a playtest
A playtest is a test of one build of your game by real players. You create it in Protokite; the package or plugin below then links your build to it.- Open the Qwacks dashboard at platform.qwacks.com, sign in with your Qwacks account (the same one as Flock) and pick Protokite.
- Start the test from the right place:
- For a game your studio already has, such as the one you set up in Flock: open it from Games, choose Tests in its menu, and press + Create Test. The Create New Test form is for that game.
- For a new game: on Games, press Create New Test. This form always makes a new game in your studio, from the Game Name you enter under Basic Information. Do not use it for a game you already set up in Flock: the playtest would belong to the new game, not to that one.
- Under Test Type, choose Playtest (Select Playtest). If the card offers an upgrade instead, your studio’s plan does not include playtests yet.
- Under Players, enter the Number of players and choose Public or Private. Fill in Test Details and Rewards as you like.
- Under Game Build, pick a Build Type and upload the build as a
.zip, or give its Steam or itch.io link. A test is not created without one. - Press Create Test. Success: Protokite opens the test’s page.
- The SDK playtesting block shows the Flock version ID for this playtest. Creating a playtest
makes this Flock version for it, named
pt-followed by the test’s ID. - The test’s own ID is the end of the page’s address, after
/tests/.
Collect from your game
An optional package turns a build of your game into a playtest build: one session per launch, plus the video, performance windows, exceptions and feedback forms the playtest asks for.Unity package
Install it from the Flock SDK’s Playtesting tab, point the build at your playtest, sign a player in, and press Play.
What a Unity playtest collects
Video, performance windows, exceptions, feedback forms, and the C# calls for each.
Unreal plugin
Install it, point the build at your playtest, and watch the sessions arrive.
What an Unreal playtest collects
Video, performance windows, exceptions, feedback forms, and the Blueprint nodes for each.