
Quickstart
Create a game, add the SDK, and sign in your first player in minutes.
Authentication
How the SDK signs your game in and manages player sessions for you.
Unity SDK
Drop Flock into a Unity project with the official C# SDK.
Feature guides
Players, economy, live ops, and more.
How it fits together
A studio owns one or more games. Each game has versions you publish over time, and players who sign in and accumulate data, inventory, and currency. Your game integrates the Flock SDK, configured once with your game’s credentials; players then sign in through the SDK to get their own profile, save data, and inventory.Players & Auth
Email, device, Google, Apple, and Steam sign-in.
Economy
Shops, items, inventory, currencies, and wallets.
Live Ops
Remote config, segments, leaderboards, and analytics.
You configure games and grab credentials in the Qwacks dashboard. The
SDK handles everything else — see the Quickstart.