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Flock is the game backend by Qwacks. It gives your game player accounts, save data, shops and inventories, currencies and wallets, leaderboards, segments, remote configuration, and analytics — all through native SDKs that handle the backend for you.
Flock dashboard overview

Quickstart

Create a game, add the SDK, and sign in your first player in minutes.

Authentication

How the SDK signs your game in and manages player sessions for you.

Unity SDK

Drop Flock into a Unity project with the official C# SDK.

Feature guides

Players, economy, live ops, and more.

How it fits together

A studio owns one or more games. Each game has versions you publish over time, and players who sign in and accumulate data, inventory, and currency. Your game integrates the Flock SDK, configured once with your game’s credentials; players then sign in through the SDK to get their own profile, save data, and inventory.

Players & Auth

Email, device, Google, Apple, and Steam sign-in.

Economy

Shops, items, inventory, currencies, and wallets.

Live Ops

Remote config, segments, leaderboards, and analytics.
You configure games and grab credentials in the Qwacks dashboard. The SDK handles everything else — see the Quickstart.