Define soft and hard currencies and track player balances.
Currencies are the units your economy runs on — coins, gems, energy, or anything else. Each
game defines its own currencies; every player has a wallet holding their balances.
Scope: currencies are defined per Game Version; each player has a wallet of balances.
Dashboard
Unity
Unreal
Three terms first:
The currency config is the one config of a Game Version that lists its currencies. Game
Currencies are earned or bought inside the game, such as coins or gems. Real Currencies are
money, such as USD or SAR, that an item can be priced in when a store or a web checkout sells it.
A player template describes one record Flock keeps for every player: its fields and their
starting values. Saving the currency config makes a player template tagged currency for you.
A wallet is that record for one player: one balance per currency, made from the currency
template.
Set them up in Flock, in this order:
In the menu at the top of the page, choose your game and the Game Version your build runs.
Open Monetization → Currencies. The page is Currency Configuration. Keep the Config Name
it offers or type your own.
On the Game Currencies tab, press Add Game Currency and fill in the Currency Name (what
players read, such as Gold) and the code (such as GOLD), which your game uses in its calls.
Codes keep their letter case and must differ across game and real currencies.
To sell items for money, open the Real Currencies tab, press Add Real Currency, and give
each an ISO 4217 code in capitals, such as USD, EUR or SAR.
Press Create Currency Config (Update Currencies once it exists). Success: the page says
the currency config was created.
Open Player Management → Player Template. Success: a template tagged currency is listed,
read-only: it changes only from Monetization → Currencies.
Only now register your test player. Success:Monetization → Wallets lists the player under
Player Wallets, every balance at zero.
The wallet is made when the player registers, from the currency template of the Game Version the
build sends. A player who registered before that template existed has no wallet, and signing in again
does not make one: register a new test player. A player whose wallet was made under another Game
Version keeps it: at sign-in the server moves it to the new version’s currency template, balances
kept and new currencies at zero.A version deployed to Production is locked: its currencies then change only through a patch.
Monetization → Currencies: the Game Currencies tab of a currency config.
AddGameFundsAsync credits the signed-in player’s wallet. The SDK finds the currency-tagged
player template for you. After Sync Schemas (the Code Generation tab of Flock → Settings),
a generated overload takes a FlockFundId and carries the template’s id, so the call skips that lookup.
The examples on this tab run inside an async method.
using Flock;using Flock.Generated.Shops;using Flock.Models;// Grant. Finds the "currency"-tagged template at runtime. Codes match with their letter case.PlayerData walletRow = await FlockClient.Instance.Commands.AddGameFundsAsync("Gold", 500);// After Sync Schemas, with a typed currency:walletRow = await FlockClient.Instance.Commands.AddGameFundsAsync(FlockFundId.Gold, 500);
Read the balances.Player.GetWalletAsync reads the signed-in player’s wallet as a FlockWallet,
with each balance under its currency code. In this example, item is a ShopItem read from its shop
(see Shops and Inventory).
using System.Collections.Generic;using Flock;using Flock.Models;using UnityEngine;FlockWallet balances = await FlockClient.Instance.Player.GetWalletAsync();long gold = balances.BalanceOf("Gold"); // 0 when the wallet has no Goldbool hasGems = balances.Holds("Gems"); // whether the wallet has a Gems balance at allbool canBuy = balances.CanAfford(item); // enough of the item's currency for its priceforeach (KeyValuePair<string, long> currency in balances.GameCurrencies) Debug.Log($"{currency.Value} {currency.Key}");
The wallet is read through the player-data cache, which purchases and grants keep current.
CanAfford is false for a real-money item, which a store or a web checkout sells. A purchase’s answer
carries the wallet after it when currency moved: bought.Balances?.BalanceOf("Gold"), where
Balances is null when no currency moved.The wallet is made when the player registers. The server builds each player’s wallet from the
Game Version’s currency template at registration, every currency starting at zero (the player’s
achievements record is made the same way, from the template tagged achievement). A player who
registered while their Game Version had no currency template has no wallet, and signing in later
does not make one: GetWalletAsync throws FlockValidationException, and a purchase fails with
ShopWalletNotFound. Create the currency template first, then register the player under this
build’s Game Version.A fresh test player. A test player you made in the Quickstart before the currency
template existed has no wallet. To make a new one, call FlockClient.Instance.Authentication.Logout()
once (the SDK forgets the saved sign-in, but keeps the device ID), then either delete the kept
device ID, the file Flock/device_id.txt under Application.persistentDataPath (log
Application.persistentDataPath to see where that is; the SDK forgets the ID it read at every
Play, so the next Play makes a new one), or pass a new device ID of your own, such as
Guid.NewGuid().ToString(), to the device sign-in calls. Press Play again: the next launch
registers a new player, with a wallet. Its balances start at zero; give it
currency to spend with AddGameFundsAsync, as above.Grants are money-safe. A grant fails rather than queueing when the server is unreachable, and
is never re-sent after an ambiguous failure — a timeout may mean the credit already landed, so the
SDK will not risk crediting twice. Only failures the server never processed (408/429) are retried, so
wrap the call in try/catch. When no answer said whether the grant landed, the exception’s
OutcomeUnknown is true: read the wallet before granting again.
using Flock;using Flock.Exceptions;using Flock.Models;using UnityEngine;try{ await FlockClient.Instance.Commands.AddGameFundsAsync("Gold", 500);}catch (FlockException e) when (e.OutcomeUnknown){ FlockWallet now = await FlockClient.Instance.Player.GetWalletAsync(); // did it land? Debug.Log($"Gold is now {now.BalanceOf("Gold")}");}
FlockFundId has one member per currency your shops’ items are priced in, named after the
currency’s code as written: letter case is kept, any character other than a letter or digit becomes
an underscore, and a code that starts with a digit gets a leading underscore (GOLD gives
FlockFundId.GOLD). FlockFundId.Gold above stands for a currency whose code is Gold. Sync again
after adding a currency.
AddGameFunds (the Flock Add Game Funds node) credits the signed-in player’s wallet. The SDK
resolves the currency-tagged template, and a schema sync bakes its id so the call skips that lookup.
The sync’s FlockCurrencyId lists the game currencies your shops price items in, the funds a grant
can credit; a real-money item’s currency is never one of them (the item itself is still in
FlockShopItemId).
#include "FlockSubsystem.h"#include "Providers/FlockCommandProvider.h"#include "Providers/FlockPlayerProvider.h"UFlockSubsystem* Sdk = UFlockSubsystem::Get(this); // this: any object in the game's world// Grant. Resolves the "currency"-tagged template at runtime.Sdk->GetCommandProvider()->AddGameFunds(TEXT("coins"), 250, [](TFlockResult<FFlockPlayerData> Credited){ if (!Credited.bSuccess && Credited.Error.bOutcomeUnknown) { // No answer said whether the grant landed: read the wallet before granting again. }});// After Code Generation's sync, with a typed currency:FFlockGenerated::AddFunds(this, EFlockCurrencyId::Gold, 100, [](TFlockResult<FFlockPlayerData> Credited) {});
Read the balances.GetWallet reads the signed-in player’s wallet by currency code.
// Item: an FFlockShopItem read from its shop.Sdk->GetPlayerProvider()->GetWallet([Item](TFlockResult<FFlockWallet> Read){ if (!Read.bSuccess) { UE_LOG(LogTemp, Warning, TEXT("%s"), *Read.Error.ToDisplayText()); // e.g. no wallet in this Game Version return; } const FFlockWallet& Wallet = Read.Value; const int64 Gold = Wallet.BalanceOf(TEXT("Gold")); // 0 when the wallet has no Gold const bool bHasGems = Wallet.Holds(TEXT("Gems")); // whether the wallet has a Gems balance at all const bool bCanBuy = Wallet.CanAfford(Item); // enough of the item's currency for its price for (const FFlockCurrencyBalance& Currency : Wallet.GameCurrencies) { UE_LOG(LogTemp, Display, TEXT("%lld %s"), Currency.Amount, *Currency.Code); }});
The wallet is read through the player-data cache, which purchases and grants keep current. A player
with no wallet row in this Game Version fails (Validation). Currency codes match with their case.
CanAfford is false for a real-money item, which a store sells. A purchase’s answer carries the
wallet after it only when currency moved: check Bought.Value.HasWallet() first, then read
FFlockWallet::From(Bought.Value.Wallet). A real-money purchase through a web checkout, and a pending
one, carry no wallet: call GetWallet after them (after a paid web checkout it asks the server).In Blueprint, Flock Get Wallet (under Flock | Player) reads it; ask Wallet Balance Of,
Wallet Holds and Can Afford on its Wallet, and Purchase Balances on a purchase result
once Has Wallet is true for it.Grants are money-safe. A grant fails rather than queueing when the server is unreachable, and
is never re-sent after an ambiguous failure — a timeout may mean the credit already landed, so the
SDK will not risk crediting twice. When no answer said whether the grant landed, the error’s
bOutcomeUnknown is true: read the wallet before granting again.
Shop purchases debit the relevant wallet automatically as part of
the transaction — you don’t adjust balances by hand for a normal buy.
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_components={a:`a`,code:`code`,em:`em`,li:`li`,ol:`ol`,p:`p`,pre:`pre`,span:`span`,strong:`strong`,ul:`ul`,..._provideComponents(),...props.components},{CodeBlock,Frame,Note,OptimizedImage,Tab,Tabs,_MdxComponentBoundary}=_components;if(!CodeBlock)_missingMdxReference(`CodeBlock`,true);if(!Frame)_missingMdxReference(`Frame`,true);if(!Note)_missingMdxReference(`Note`,true);if(!OptimizedImage)_missingMdxReference(`OptimizedImage`,true);if(!Tab)_missingMdxReference(`Tab`,true);if(!Tabs)_missingMdxReference(`Tabs`,true);if(!_MdxComponentBoundary)_missingMdxReference(`_MdxComponentBoundary`,true);return _jsxs(_Fragment,{children:[_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Currencies`}),` are the units your economy runs on — coins, gems, energy, or anything else. Each\ngame defines its own currencies; every player has a `,_jsx(_components.strong,{children:`wallet`}),` holding their balances.`]}),`\n`,_jsx(_MdxComponentBoundary,{name:`Scope`,children:_jsxs(Scope,{children:[`currencies are defined per `,_jsx(_components.strong,{children:`Game Version`}),`; each player has a wallet of balances.`]})}),`\n`,_jsxs(Tabs,{children:[_jsxs(Tab,{title:`Dashboard`,id:`dashboard`,children:[_jsx(_components.p,{children:`Three terms first:`}),_jsxs(_components.ul,{children:[`\n`,_jsxs(_components.li,{children:[`The `,_jsx(_components.strong,{children:`currency config`}),` is the one config of a Game Version that lists its currencies. `,_jsx(_components.strong,{children:`Game\nCurrencies`}),` are earned or bought inside the game, such as coins or gems. `,_jsx(_components.strong,{children:`Real Currencies`}),` are\nmoney, such as `,_jsx(_components.code,{children:`USD`}),` or `,_jsx(_components.code,{children:`SAR`}),`, that an item can be priced in when a store or a web checkout sells it.`]}),`\n`,_jsxs(_components.li,{children:[`A `,_jsx(_components.strong,{children:`player template`}),` describes one record Flock keeps for every player: its fields and their\nstarting values. Saving the currency config makes a player template tagged `,_jsx(_components.code,{children:`currency`}),` for you.`]}),`\n`,_jsxs(_components.li,{children:[`A `,_jsx(_components.strong,{children:`wallet`}),` is that record for one player: one balance per currency, made from the `,_jsx(_components.code,{children:`currency`}),`\ntemplate.`]}),`\n`]}),_jsx(_components.p,{children:`Set them up in Flock, in this order:`}),_jsxs(_components.ol,{children:[`\n`,_jsx(_components.li,{children:`In the menu at the top of the page, choose your game and the Game Version your build runs.`}),`\n`,_jsxs(_components.li,{children:[`Open `,_jsx(_components.strong,{children:`Monetization → Currencies`}),`. The page is `,_jsx(_components.strong,{children:`Currency Configuration`}),`. Keep the `,_jsx(_components.strong,{children:`Config Name`}),`\nit offers or type your own.`]}),`\n`,_jsxs(_components.li,{children:[`On the `,_jsx(_components.strong,{children:`Game Currencies`}),` tab, press `,_jsx(_components.strong,{children:`Add Game Currency`}),` and fill in the `,_jsx(_components.strong,{children:`Currency Name`}),` (what\nplayers read, such as `,_jsx(_components.code,{children:`Gold`}),`) and the code (such as `,_jsx(_components.code,{children:`GOLD`}),`), which your game uses in its calls.\nCodes keep their letter case and must differ across game and real currencies.`]}),`\n`,_jsxs(_components.li,{children:[`To sell items for money, open the `,_jsx(_components.strong,{children:`Real Currencies`}),` tab, press `,_jsx(_components.strong,{children:`Add Real Currency`}),`, and give\neach an ISO 4217 code in capitals, such as `,_jsx(_components.code,{children:`USD`}),`, `,_jsx(_components.code,{children:`EUR`}),` or `,_jsx(_components.code,{children:`SAR`}),`.`]}),`\n`,_jsxs(_components.li,{children:[`Press `,_jsx(_components.strong,{children:`Create Currency Config`}),` (`,_jsx(_components.strong,{children:`Update Currencies`}),` once it exists). `,_jsx(_components.strong,{children:`Success:`}),` the page says\nthe currency config was created.`]}),`\n`,_jsxs(_components.li,{children:[`Open `,_jsx(_components.strong,{children:`Player Management → Player Template`}),`. `,_jsx(_components.strong,{children:`Success:`}),` a template tagged `,_jsx(_components.code,{children:`currency`}),` is listed,\nread-only: it changes only from `,_jsx(_components.strong,{children:`Monetization → Currencies`}),`.`]}),`\n`,_jsxs(_components.li,{children:[`Only now register your test player. `,_jsx(_components.strong,{children:`Success:`}),` `,_jsx(_components.strong,{children:`Monetization → Wallets`}),` lists the player under\n`,_jsx(_components.strong,{children:`Player Wallets`}),`, every balance at zero.`]}),`\n`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`The wallet is made when the player registers`}),`, from the `,_jsx(_components.code,{children:`currency`}),` template of the Game Version the\nbuild sends. A player who registered before that template existed has no wallet, and signing in again\ndoes not make one: register a new test player. A player whose wallet was made under another Game\nVersion keeps it: at sign-in the server moves it to the new version’s `,_jsx(_components.code,{children:`currency`}),` template, balances\nkept and new currencies at zero.`]}),_jsxs(_components.p,{children:[`A version deployed to `,_jsx(_components.strong,{children:`Production`}),` is locked: its currencies then change only through a patch.`]}),_jsx(Frame,{caption:`Monetization → Currencies: the Game Currencies tab of a currency config.`,children:_jsx(OptimizedImage,{src:`https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/guides/currencies.png?fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=b49bc04ab4005152a82c6bd24e2be928`,alt:`The Currency Configuration page with three game currencies, Gold, Crystals and Souls`,\"data-og-width\":`1440`,width:`1440`,\"data-og-height\":`866`,height:`866`,\"data-path\":`images/guides/currencies.png`,\"data-optimize\":`true`,\"data-opv\":`3`,srcset:`https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/guides/currencies.png?w=280\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=6af68724659dc9a53bb5fb9009af9c15 280w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/guides/currencies.png?w=560\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=31dcdb09f792ae25ef8f0bfc56325771 560w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/guides/currencies.png?w=840\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=5af44ef019ce3b5758185391fddeb523 840w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/guides/currencies.png?w=1100\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=bcc09a0b7aee20b6fbef28b6b79e40f8 1100w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/guides/currencies.png?w=1650\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=9f06605fef369cd168d4b1f3fb5f20b3 1650w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/guides/currencies.png?w=2500\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=80794baae3a06273ec82029b4ce98d13 2500w`})})]}),_jsxs(Tab,{title:`Unity`,id:`unity`,children:[_jsxs(_components.p,{children:[_jsx(_components.code,{children:`AddGameFundsAsync`}),` credits the signed-in player’s wallet. The SDK finds the `,_jsx(_components.code,{children:`currency`}),`-tagged\nplayer template for you. After `,_jsx(_components.strong,{children:`Sync Schemas`}),` (the `,_jsx(_components.strong,{children:`Code Generation`}),` tab of `,_jsx(_components.strong,{children:`Flock → Settings`}),`),\na generated overload takes a `,_jsx(_components.code,{children:`FlockFundId`}),` and carries the template’s id, so the call skips that lookup.\nThe examples on this tab run inside an `,_jsx(_components.code,{children:`async`}),` method.`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`9`,language:`csharp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`csharp`,children:_jsxs(_components.code,{language:`csharp`,numberOfLines:`9`,children:[_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Generated`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Shops`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Models`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// Grant. Finds the \"currency\"-tagged template at runtime. Codes match with their letter case.`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`PlayerData`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` walletRow`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Commands`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`AddGameFundsAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Gold\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, `}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#B5CEA8`},children:`500`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// After Sync Schemas, with a typed currency:`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`walletRow`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Commands`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`AddGameFundsAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`FlockFundId`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Gold`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, `}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#B5CEA8`},children:`500`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`]})})}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Read the balances.`}),` `,_jsx(_components.code,{children:`Player.GetWalletAsync`}),` reads the signed-in player’s wallet as a `,_jsx(_components.code,{children:`FlockWallet`}),`,\nwith each balance under its currency code. In this example, `,_jsx(_components.code,{children:`item`}),` is a `,_jsx(_components.code,{children:`ShopItem`}),` read from its shop\n(see `,_jsx(_components.a,{href:`/guides/shops-and-inventory`,children:`Shops and Inventory`}),`).`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`13`,language:`csharp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`csharp`,children:_jsxs(_components.code,{language:`csharp`,numberOfLines:`13`,children:[_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` System`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Collections`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Generic`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Models`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` UnityEngine`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FlockWallet`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` balances`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Player`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetWalletAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`();`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:`long`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` gold`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` balances`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`BalanceOf`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Gold\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`); `}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// 0 when the wallet has no Gold`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:`bool`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` hasGems`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` balances`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Holds`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Gems\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`); `}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// whether the wallet has a Gems balance at all`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:`bool`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` canBuy`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` balances`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`CanAfford`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`item`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`); `}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// enough of the item's currency for its price`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`foreach`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`KeyValuePair`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:`string`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:`long`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`currency`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` in`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` balances`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`GameCurrencies`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Debug`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Log`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`$\"`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`{`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`currency`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Value`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`}`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:` {`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`currency`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Key`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`}`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`]})})}),_jsxs(_components.p,{children:[`The wallet is read through the player-data cache, which purchases and grants keep current.\n`,_jsx(_components.code,{children:`CanAfford`}),` is false for a real-money item, which a store or a web checkout sells. A purchase’s answer\ncarries the wallet after it when currency moved: `,_jsx(_components.code,{children:`bought.Balances?.BalanceOf(\"Gold\")`}),`, where\n`,_jsx(_components.code,{children:`Balances`}),` is null when no currency moved.`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`The wallet is made when the player registers.`}),` The server builds each player’s wallet from the\nGame Version’s currency template at registration, every currency starting at zero (the player’s\nachievements record is made the same way, from the template tagged `,_jsx(_components.code,{children:`achievement`}),`). A player who\nregistered while their Game Version had no currency template has no wallet, and signing in later\ndoes not make one: `,_jsx(_components.code,{children:`GetWalletAsync`}),` throws `,_jsx(_components.code,{children:`FlockValidationException`}),`, and a purchase fails with\n`,_jsx(_components.code,{children:`ShopWalletNotFound`}),`. Create the currency template first, then register the player under this\nbuild’s Game Version.`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`A fresh test player.`}),` A test player you made in the `,_jsx(_components.a,{href:`/quickstart`,children:`Quickstart`}),` before the currency\ntemplate existed has no wallet. To make a new one, call `,_jsx(_components.code,{children:`FlockClient.Instance.Authentication.Logout()`}),`\nonce (the SDK forgets the saved sign-in, but keeps the device ID), then either delete the kept\ndevice ID, the file `,_jsx(_components.code,{children:`Flock/device_id.txt`}),` under `,_jsx(_components.code,{children:`Application.persistentDataPath`}),` (log\n`,_jsx(_components.code,{children:`Application.persistentDataPath`}),` to see where that is; the SDK forgets the ID it read at every\nPlay, so the next Play makes a new one), or pass a new device ID of your own, such as\n`,_jsx(_components.code,{children:`Guid.NewGuid().ToString()`}),`, to the device sign-in calls. Press Play again: the next launch\nregisters a new player, with a wallet. Its balances start at zero; give it\ncurrency to spend with `,_jsx(_components.code,{children:`AddGameFundsAsync`}),`, as above.`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Grants are money-safe.`}),` A grant fails rather than queueing when the server is unreachable, and\nis never re-sent after an ambiguous failure — a timeout may mean the credit already landed, so the\nSDK will not risk crediting twice. Only failures the server never processed (408/429) are retried, so\nwrap the call in `,_jsx(_components.code,{children:`try`}),`/`,_jsx(_components.code,{children:`catch`}),`. When no answer said whether the grant landed, the exception’s\n`,_jsx(_components.code,{children:`OutcomeUnknown`}),` is true: read the wallet before granting again.`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`14`,language:`csharp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`csharp`,children:_jsxs(_components.code,{language:`csharp`,numberOfLines:`14`,children:[_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Exceptions`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Models`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` UnityEngine`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`try`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`{`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Commands`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`AddGameFundsAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Gold\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, `}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#B5CEA8`},children:`500`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`}`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`catch`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FlockException`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` e`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`) `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`when`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`e`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`OutcomeUnknown`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`{`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` FlockWallet`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` now`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Player`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetWalletAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(); `}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// did it land?`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Debug`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Log`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`$\"Gold is now `}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`{`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`now`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`BalanceOf`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Gold\"`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#D4D4D4`},children:`)}`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`}`})}),`\n`]})})}),_jsx(Note,{children:_jsxs(_components.p,{children:[_jsx(_components.code,{children:`FlockFundId`}),` has one member per currency your shops’ items are priced in, named after the\ncurrency’s code as written: letter case is kept, any character other than a letter or digit becomes\nan underscore, and a code that starts with a digit gets a leading underscore (`,_jsx(_components.code,{children:`GOLD`}),` gives\n`,_jsx(_components.code,{children:`FlockFundId.GOLD`}),`). `,_jsx(_components.code,{children:`FlockFundId.Gold`}),` above stands for a currency whose code is `,_jsx(_components.code,{children:`Gold`}),`. Sync again\nafter adding a currency.`]})})]}),_jsxs(Tab,{title:`Unreal`,id:`unreal`,children:[_jsxs(_components.p,{children:[_jsx(_components.code,{children:`AddGameFunds`}),` (the `,_jsx(_components.strong,{children:`Flock Add Game Funds`}),` node) credits the signed-in player’s wallet. The SDK\nresolves the `,_jsx(_components.code,{children:`currency`}),`-tagged template, and a schema sync bakes its id so the call skips that lookup.\nThe sync’s `,_jsx(_components.code,{children:`FlockCurrencyId`}),` lists the game currencies your shops price items in, the funds a grant\ncan credit; a real-money item’s currency is never one of them (the item itself is still in\n`,_jsx(_components.code,{children:`FlockShopItemId`}),`).`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`17`,language:`cpp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`cpp`,children:_jsxs(_components.code,{language:`cpp`,numberOfLines:`17`,children:[_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`#include`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:` \"FlockSubsystem.h\"`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`#include`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:` \"Providers/FlockCommandProvider.h\"`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`#include`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:` \"Providers/FlockPlayerProvider.h\"`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`UFlockSubsystem`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` Sdk `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`=`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` UFlockSubsystem`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`::`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Get`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#569CD6`},children:`this`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // this: any object in the game's world`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// Grant. Resolves the \"currency\"-tagged template at runtime.`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Sdk`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetCommandProvider`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`()->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`AddGameFunds`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"coins\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), `}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#B5CEA8`},children:`250`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, [](`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`TFlockResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockPlayerData`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Credited`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`{`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` if`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`!`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Credited`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`bSuccess`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` \u0026\u0026`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Credited`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Error`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`bOutcomeUnknown`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // No answer said whether the grant landed: read the wallet before granting again.`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`});`})}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// After Code Generation's sync, with a typed currency:`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockGenerated`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`::`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`AddFunds`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#569CD6`},children:`this`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`EFlockCurrencyId`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`::Gold, `}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#B5CEA8`},children:`100`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, [](`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`TFlockResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockPlayerData`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Credited`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`) {});`})]}),`\n`]})})}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Read the balances.`}),` `,_jsx(_components.code,{children:`GetWallet`}),` reads the signed-in player’s wallet by currency code.`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`19`,language:`cpp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`cpp`,children:_jsxs(_components.code,{language:`cpp`,numberOfLines:`19`,children:[_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// Item: an FFlockShopItem read from its shop.`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Sdk`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetPlayerProvider`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`()->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetWallet`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`([`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Item`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`](`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`TFlockResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockWallet`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Read`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`{`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` if`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`!`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Read`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`bSuccess`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:` UE_LOG`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(LogTemp, Warning, `}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#9CDCFE`},children:`%s`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Read`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Error`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`ToDisplayText`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`());`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // e.g. no wallet in this Game Version`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` return`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` const`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` FFlockWallet`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`\u0026`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` Wallet `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`=`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Read`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Value`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` const`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` int64 Gold `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`=`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Wallet`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`BalanceOf`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Gold\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`));`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // 0 when the wallet has no Gold`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` const`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` bool`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` bHasGems `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`=`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Wallet`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Holds`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Gems\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`));`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // whether the wallet has a Gems balance at all`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` const`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` bool`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` bCanBuy `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`=`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Wallet`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`CanAfford`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(Item);`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // enough of the item's currency for its price`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` for`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:`const`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` FFlockCurrencyBalance`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`\u0026`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` Currency : `}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Wallet`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`GameCurrencies`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:` UE_LOG`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(LogTemp, Display, `}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#9CDCFE`},children:`%lld`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#9CDCFE`},children:` %s`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), `}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Currency`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Amount`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Currency`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Code`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`});`})}),`\n`]})})}),_jsxs(_components.p,{children:[`The wallet is read through the player-data cache, which purchases and grants keep current. A player\nwith no wallet row in this Game Version fails (`,_jsx(_components.code,{children:`Validation`}),`). Currency codes match with their case.\n`,_jsx(_components.code,{children:`CanAfford`}),` is false for a real-money item, which a store sells. A purchase’s answer carries the\nwallet after it only when currency moved: check `,_jsx(_components.code,{children:`Bought.Value.HasWallet()`}),` first, then read\n`,_jsx(_components.code,{children:`FFlockWallet::From(Bought.Value.Wallet)`}),`. A real-money purchase through a web checkout, and a pending\none, carry no wallet: call `,_jsx(_components.code,{children:`GetWallet`}),` after them (after a paid web checkout it asks the server).`]}),_jsxs(_components.p,{children:[`In Blueprint, `,_jsx(_components.strong,{children:`Flock Get Wallet`}),` (under `,_jsx(_components.em,{children:`Flock | Player`}),`) reads it; ask `,_jsx(_components.strong,{children:`Wallet Balance Of`}),`,\n`,_jsx(_components.strong,{children:`Wallet Holds`}),` and `,_jsx(_components.strong,{children:`Can Afford`}),` on its `,_jsx(_components.em,{children:`Wallet`}),`, and `,_jsx(_components.strong,{children:`Purchase Balances`}),` on a purchase result\nonce `,_jsx(_components.strong,{children:`Has Wallet`}),` is true for it.`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Grants are money-safe.`}),` A grant fails rather than queueing when the server is unreachable, and\nis never re-sent after an ambiguous failure — a timeout may mean the credit already landed, so the\nSDK will not risk crediting twice. When no answer said whether the grant landed, the error’s\n`,_jsx(_components.code,{children:`bOutcomeUnknown`}),` is true: read the wallet before granting again.`]})]})]}),`\n`,_jsx(Note,{children:_jsxs(_components.p,{children:[_jsx(_components.a,{href:`/guides/shops-and-inventory`,children:`Shop purchases`}),` debit the relevant wallet automatically as part of\nthe transaction — you don’t adjust balances by hand for a normal buy.`]})})]})}function MDXContent(props={}){const{wrapper:MDXLayout}={..._provideComponents(),...props.components};return MDXLayout?_jsx(MDXLayout,{...props,children:_jsx(_createMdxContent,{...props})}):_createMdxContent(props)}return{Scope,default:MDXContent};function _missingMdxReference(id,component){throw new Error(`Expected `+(component?`component`:`object`)+\" `\"+id+\"` to be defined: you likely forgot to import, pass, or provide it.\")}","frontmatter":{},"scope":{"config":{},"pageMetadata":{"title":"Currencies and Wallets","description":"Define soft and 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