From zero to an authenticated player in five steps with the Flock SDK.
This guide takes you from a fresh game to your first signed-in player using the Flock SDK.
1
Create a studio and game
Open the Qwacks dashboard at platform.qwacks.com. One Qwacks account
opens DataDuck, Flock and Protokite: with no account yet, choose Sign Up, otherwise Sign In.
Create the studio. A new account lands on Create Your Studio. Type the studio’s name and
press Create Studio. A studio is your team’s workspace: its members, its plan and its games.
Create the game. The home page then asks you to Create your first game. Fill in Game
name, a description and the Development stage, then press Create Game & Continue. A
game holds everything Flock keeps for it: its players, its economy and its settings. Add more
games later with Add game at the top of the page. Only a studio admin or manager can add a game.
Open Flock. Pick Flock among the products on the home page.
Success: the home page says your game is ready, and Flock opens on it: the menu at the top of the
page shows your studio, the game and its version.
The Create Game form, opened with Add game on the Qwacks home page.
Your game already has a Game Version. A Game Version is one complete set of what your game reads
from Flock: its configs, currencies, player templates, shops and content. A build asks for one version
by name, so you can prepare the next version while released builds keep reading theirs. Flock gives a
new game its first version, named 1.0.0-dev, in the Development environment; find it in Flock under
Game Home → Versions, in the Version column.To make another version, press Create Version on that page, then:
Type a Version Name in the form X.Y.Z, such as 1.1.0.
Choose Create New for an empty version, or Inherit and pick a version under Inherit From
Version to copy its configs, player templates, shops and items.
For a new version, pick its Release Type (Core for your main line) and its Environment
(Development, Pre-Production or Production).
Press Create Version (or Inherit Version). Success: the version appears in the list.
A version deployed to Production is locked: the dashboard then changes it only through a patch.
Only studio admins and managers create and deploy versions.
2
Get your credentials
Your build needs four values. Flock’s Game Home → Getting Started page lists them for the game you
have open, under Point the SDK at this game:
Value
Where to find it in Flock
API URL
Flock’s address, https://api-flock.qwacks.com. Both engines’ settings already hold it.
API Key
Game Home → API Keys, made as below.
Game Name
The game’s name, as in Game Home → Management (the Game Name field).
Game Version
The version’s name, not its ID, as in Game Home → Versions (the Version column), such as 1.0.0-dev.
Both engines’ settings ask for the game by its Game Name and for the version by its name.To make the API key:
Open Game Home → API Keys and press Create API Key.
Give it a Name that says where it is used, such as Development Key, and press Create.
API Key Created shows the whole key once. Copy it now: the dashboard never shows it again.
Success: the key is listed with its name, the start of its value and its creation date.The dashboard has no separate development and production keys: every key belongs to the game and
works with all of its versions. Make one key per place it is used and name it so, for example
Development Key for the editor and test builds and Production Key for released builds. Only
studio admins and managers create and revoke keys.
Game Home → API Keys, with two keys named for where they are used.
Treat your API key like a password and keep it out of public repositories. If one leaks, make a new
key, put it in your builds, then press Revoke on the old one and type its name to confirm: every
build still using a revoked key stops working at once.
3
Install and configure the SDK
Add the SDK for your engine — Unity or Unreal — then open its
settings (Flock → Settings in Unity, Project Settings → Plugins → Flock SDK Settings in Unreal,
where the game is asked for as Game Name) and paste in your credentials. The SDK needs one thing
before it can start, the resolved Game Version; a connection check is optional:
Resolve Game Version — looks up your version’s ID and bakes it into the config (writes it into
the config in the editor, so every build carries it). Runtime init
uses that ID directly and never calls the server, so it must resolve before you play or build.
The editor does this automatically as you fill in your credentials.
Verify (optional) — checks that your credentials reach Flock (in Unity, Setup checklist →
Verify; in Unreal, Test Connection in the Flock panel, Tools → Flock → Flock Panel). The
SDK starts without it.
Success: the version’s ID shows under Resolved Version ID in Unity, or as Game Version Id
under Resolved in Unreal.Then choose how the SDK starts:
Automatic (default): with Auto-Initialize On Load (Unity) or Auto Initialize on Load
(Unreal) on, the SDK initializes itself before
your first scene or level — nothing to call. Reach it through FlockClient.Instance in Unity, or
UFlockSubsystem::Get(this) in Unreal.
Manual: turn it off and initialize it yourself — handy to wait for a splash screen or EULA.
Unity calls FlockClient.Create(config.ToInitConfig()) (or uses the FlockBootstrap component);
Unreal calls InitializeFromSettings().
Full details on the init styles are on the Unity and Unreal SDK pages.
4
Sign in a player
Sign the player in — the SDK manages the session from there.
// A component in your first scene: it signs the player in with an id kept on this device.using System.Threading.Tasks;using Flock;using Flock.Exceptions;using UnityEngine;public class FlockSignIn : MonoBehaviour{ private async void Start() { try { // Flock restores a saved sign-in as it starts: wait for it, and sign in only when nobody is signed in. while (FlockClient.IsRestoringSession) await Task.Yield(); if (!FlockClient.Instance.IsAuthenticated) await SignInWithThisDeviceAsync(); Debug.Log($"Signed in as {FlockClient.Instance.CurrentPlayerId}"); } catch (FlockException failed) { Debug.LogError(failed.Message); // What is wrong, then a Fix: line. } } private static async Task SignInWithThisDeviceAsync() { // With no id, both calls use the device id the SDK keeps for this install. try { await FlockClient.Instance.Authentication.LoginWithDeviceAsync(); } catch (FlockException notRegistered) when (notRegistered.ErrorCode == FlockErrorCode.PlayerInvalidLoginCredentials) { // The first launch on this device: registering creates the player and signs them in. await FlockClient.Instance.Authentication.RegisterWithDeviceAsync(); } }}
// In an actor, with "Flock" in your module's Build.cs.#include "FlockSubsystem.h"#include "Providers/FlockAuthProvider.h"#include "Providers/FlockGameProvider.h"UFlockSubsystem* Sdk = UFlockSubsystem::Get(this);if (!Sdk || !Sdk->IsInitialized()){ return; // The Output Log says why Flock did not start, and how to fix it.}if (Sdk->IsAuthenticated()){ // Signed in already: Flock restored the saved sign-in as it started. A second sign-in would end // the session the first one started. UE_LOG(LogTemp, Log, TEXT("Signed in as %s"), *Sdk->GetPlayerId()); return;}const TWeakObjectPtr<UFlockSubsystem> WeakSdk(Sdk);// An empty device ID: the one the SDK makes once and keeps for this install.Sdk->GetAuthProvider()->RegisterWithDevice(FString(), FString(), [WeakSdk](TFlockResult<FFlockRegisterResult> Registered) { UFlockSubsystem* LiveSdk = WeakSdk.Get(); if (!LiveSdk) { return; // The game is closing. } if (!Registered.bSuccess) { UE_LOG(LogTemp, Warning, TEXT("%s"), *Registered.Error.ToDisplayText()); // What is wrong, then a Fix: line. return; } if (!Registered.Value.bAlreadyRegistered) { UE_LOG(LogTemp, Log, TEXT("Signed in as %s"), *LiveSdk->GetPlayerId()); // A new player, signed in by the register. return; } LiveSdk->GetAuthProvider()->LoginWithDevice(FString(), [](TFlockResult<FFlockPlayerLoginResponse> Login) { if (Login.bSuccess) { UE_LOG(LogTemp, Log, TEXT("Signed in as %s"), *Login.Value.PlayerId); } else { UE_LOG(LogTemp, Warning, TEXT("%s"), *Login.Error.ToDisplayText()); } }); });
In Unreal a device sign-in needs no account screen: check first that nobody is signed in, register
the device, and log in only when it already has an account. With the device ID left empty, both calls
use the one the SDK keeps for this install (ThisDeviceId(), Flock Get This Device Id in
Blueprint). The events that say a player is signed in, the Blueprint way (Flock Is Authenticated,
then Flock Register With Device and Flock Login With Device with Device Id left empty), and
when to pass an ID of your own are in Your first call. Success is
Signed in as and the player’s ID in the Output Log.
Signing in does not create an account — registering is a separate call in both SDKs. Failures
surface differently: Unity throws, while Unreal returns a TFlockResult you check, because
Unreal builds with exceptions off.
5
Use a feature
Once a player is signed in, reach any feature through the SDK:
// Inside an async method, once a player is signed in (after the sign-in above, for example).using Flock;using Flock.Models;using UnityEngine;GameSchema game = await FlockClient.Instance.Game.GetGameAsync();Debug.Log($"Playing {game.Name}");
Players, shops, leaderboards, remote config, and more.
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One Qwacks account\nopens DataDuck, Flock and Protokite: with no account yet, choose `,_jsx(_components.strong,{children:`Sign Up`}),`, otherwise `,_jsx(_components.strong,{children:`Sign In`}),`.`]}),_jsxs(_components.ol,{children:[`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Create the studio.`}),` A new account lands on `,_jsx(_components.strong,{children:`Create Your Studio`}),`. Type the studio’s name and\npress `,_jsx(_components.strong,{children:`Create Studio`}),`. A `,_jsx(_components.strong,{children:`studio`}),` is your team’s workspace: its members, its plan and its games.`]}),`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Create the game.`}),` The home page then asks you to `,_jsx(_components.strong,{children:`Create your first game`}),`. Fill in `,_jsx(_components.strong,{children:`Game\nname`}),`, a description and the `,_jsx(_components.strong,{children:`Development stage`}),`, then press `,_jsx(_components.strong,{children:`Create Game \u0026 Continue`}),`. A\n`,_jsx(_components.strong,{children:`game`}),` holds everything Flock keeps for it: its players, its economy and its settings. Add more\ngames later with `,_jsx(_components.strong,{children:`Add game`}),` at the top of the page. Only a studio admin or manager can add a game.`]}),`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Open Flock.`}),` Pick `,_jsx(_components.strong,{children:`Flock`}),` among the products on the home page.`]}),`\n`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Success:`}),` the home page says your game is ready, and Flock opens on it: the menu at the top of the\npage shows your studio, the game and its version.`]}),_jsx(Frame,{caption:`The Create Game form, opened with Add game on the Qwacks home page.`,children:_jsx(OptimizedImage,{src:`https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/create-game.png?fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=c06ee3bd32712ab27d3d9ad89c047b9e`,alt:`The Create Game form, with Game Name, Description and Development Stage`,\"data-og-width\":`1440`,width:`1440`,\"data-og-height\":`866`,height:`866`,\"data-path\":`images/getting-started/create-game.png`,\"data-optimize\":`true`,\"data-opv\":`3`,srcset:`https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/create-game.png?w=280\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=e8b2de4f7b1c02cd5e9482855de227f7 280w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/create-game.png?w=560\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=93b42317f2e07779e32bf3c1aa979a09 560w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/create-game.png?w=840\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=ed5dcd990f1b2034a1ccdd8bc8d9ab64 840w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/create-game.png?w=1100\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=4567b4836dc1c70dccc2c5bed90b5429 1100w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/create-game.png?w=1650\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=10a76ac41dd04d13c3673b5113f36890 1650w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/create-game.png?w=2500\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=fa1349007489df90796bd4a9ce87a050 2500w`})}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Your game already has a Game Version.`}),` A `,_jsx(_components.strong,{children:`Game Version`}),` is one complete set of what your game reads\nfrom Flock: its configs, currencies, player templates, shops and content. A build asks for one version\nby name, so you can prepare the next version while released builds keep reading theirs. Flock gives a\nnew game its first version, named `,_jsx(_components.code,{children:`1.0.0-dev`}),`, in the `,_jsx(_components.strong,{children:`Development`}),` environment; find it in Flock under\n`,_jsx(_components.strong,{children:`Game Home → Versions`}),`, in the `,_jsx(_components.strong,{children:`Version`}),` column.`]}),_jsxs(_components.p,{children:[`To make another version, press `,_jsx(_components.strong,{children:`Create Version`}),` on that page, then:`]}),_jsxs(_components.ol,{children:[`\n`,_jsxs(_components.li,{children:[`Type a `,_jsx(_components.strong,{children:`Version Name`}),` in the form `,_jsx(_components.code,{children:`X.Y.Z`}),`, such as `,_jsx(_components.code,{children:`1.1.0`}),`.`]}),`\n`,_jsxs(_components.li,{children:[`Choose `,_jsx(_components.strong,{children:`Create New`}),` for an empty version, or `,_jsx(_components.strong,{children:`Inherit`}),` and pick a version under `,_jsx(_components.strong,{children:`Inherit From\nVersion`}),` to copy its configs, player templates, shops and items.`]}),`\n`,_jsxs(_components.li,{children:[`For a new version, pick its `,_jsx(_components.strong,{children:`Release Type`}),` (`,_jsx(_components.strong,{children:`Core`}),` for your main line) and its `,_jsx(_components.strong,{children:`Environment`}),`\n(`,_jsx(_components.strong,{children:`Development`}),`, `,_jsx(_components.strong,{children:`Pre-Production`}),` or `,_jsx(_components.strong,{children:`Production`}),`).`]}),`\n`,_jsxs(_components.li,{children:[`Press `,_jsx(_components.strong,{children:`Create Version`}),` (or `,_jsx(_components.strong,{children:`Inherit Version`}),`). `,_jsx(_components.strong,{children:`Success:`}),` the version appears in the list.`]}),`\n`]}),_jsxs(_components.p,{children:[`A version deployed to `,_jsx(_components.strong,{children:`Production`}),` is locked: the dashboard then changes it only through a patch.\nOnly studio admins and managers create and deploy versions.`]})]}),_jsxs(Step,{title:`Get your credentials`,children:[_jsxs(_components.p,{children:[`Your build needs four values. Flock’s `,_jsx(_components.strong,{children:`Game Home → Getting Started`}),` page lists them for the game you\nhave open, under `,_jsx(_components.strong,{children:`Point the SDK at this game`}),`:`]}),_jsxs(Table,{children:[_jsx(_components.thead,{children:_jsxs(_components.tr,{children:[_jsx(_components.th,{children:`Value`}),_jsx(_components.th,{children:`Where to find it in Flock`})]})}),_jsxs(_components.tbody,{children:[_jsxs(_components.tr,{children:[_jsx(_components.td,{children:_jsx(_components.strong,{children:`API URL`})}),_jsxs(_components.td,{children:[`Flock’s address, `,_jsx(_components.code,{children:`https://api-flock.qwacks.com`}),`. Both engines’ settings already hold it.`]})]}),_jsxs(_components.tr,{children:[_jsx(_components.td,{children:_jsx(_components.strong,{children:`API Key`})}),_jsxs(_components.td,{children:[_jsx(_components.strong,{children:`Game Home → API Keys`}),`, made as below.`]})]}),_jsxs(_components.tr,{children:[_jsx(_components.td,{children:_jsx(_components.strong,{children:`Game Name`})}),_jsxs(_components.td,{children:[`The game’s name, as in `,_jsx(_components.strong,{children:`Game Home → Management`}),` (the `,_jsx(_components.strong,{children:`Game Name`}),` field).`]})]}),_jsxs(_components.tr,{children:[_jsx(_components.td,{children:_jsx(_components.strong,{children:`Game Version`})}),_jsxs(_components.td,{children:[`The version’s name, not its ID, as in `,_jsx(_components.strong,{children:`Game Home → Versions`}),` (the `,_jsx(_components.strong,{children:`Version`}),` column), such as `,_jsx(_components.code,{children:`1.0.0-dev`}),`.`]})]})]})]}),_jsxs(_components.p,{children:[`Both engines’ settings ask for the game by its `,_jsx(_components.strong,{children:`Game Name`}),` and for the version by its name.`]}),_jsx(_components.p,{children:`To make the API key:`}),_jsxs(_components.ol,{children:[`\n`,_jsxs(_components.li,{children:[`Open `,_jsx(_components.strong,{children:`Game Home → API Keys`}),` and press `,_jsx(_components.strong,{children:`Create API Key`}),`.`]}),`\n`,_jsxs(_components.li,{children:[`Give it a `,_jsx(_components.strong,{children:`Name`}),` that says where it is used, such as `,_jsx(_components.code,{children:`Development Key`}),`, and press `,_jsx(_components.strong,{children:`Create`}),`.`]}),`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`API Key Created`}),` shows the whole key once. Copy it now: the dashboard never shows it again.`]}),`\n`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Success:`}),` the key is listed with its name, the start of its value and its creation date.`]}),_jsxs(_components.p,{children:[`The dashboard has no separate development and production keys: every key belongs to the game and\nworks with all of its versions. Make one key per place it is used and name it so, for example\n`,_jsx(_components.code,{children:`Development Key`}),` for the editor and test builds and `,_jsx(_components.code,{children:`Production Key`}),` for released builds. Only\nstudio admins and managers create and revoke keys.`]}),_jsx(Frame,{caption:`Game Home → API Keys, with two keys named for where they are used.`,children:_jsx(OptimizedImage,{src:`https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/credentials.png?fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=52f49700ba4103e24f00858b6842d58b`,alt:`The API Keys page with a Development Key and a Production Key`,\"data-og-width\":`1440`,width:`1440`,\"data-og-height\":`866`,height:`866`,\"data-path\":`images/getting-started/credentials.png`,\"data-optimize\":`true`,\"data-opv\":`3`,srcset:`https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/credentials.png?w=280\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=21c40cd2e525bb42da7081c339ba8138 280w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/credentials.png?w=560\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=546cddccf276f436a16cb6f93735d166 560w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/credentials.png?w=840\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=1048e8479cb8cb1c7d79aec2cd5767dc 840w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/credentials.png?w=1100\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=7aabcf9c87078c6188e3ba0d9a06c37c 1100w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/credentials.png?w=1650\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=76664f87013f1286d81e0b55a419aa7f 1650w, https://mintcdn.com/qwacks/TGGmq_oWzDacAqHl/images/getting-started/credentials.png?w=2500\u0026fit=max\u0026auto=format\u0026n=TGGmq_oWzDacAqHl\u0026q=85\u0026s=a2823e515cb7875828f86957035183e7 2500w`})}),_jsx(Warning,{children:_jsxs(_components.p,{children:[`Treat your API key like a password and keep it out of public repositories. If one leaks, make a new\nkey, put it in your builds, then press `,_jsx(_components.strong,{children:`Revoke`}),` on the old one and type its name to confirm: every\nbuild still using a revoked key stops working at once.`]})})]}),_jsxs(Step,{title:`Install and configure the SDK`,children:[_jsxs(_components.p,{children:[`Add the SDK for your engine — `,_jsx(_components.a,{href:`/sdk/unity`,children:`Unity`}),` or `,_jsx(_components.a,{href:`/sdk/unreal`,children:`Unreal`}),` — then open its\nsettings (`,_jsx(_components.strong,{children:`Flock → Settings`}),` in Unity, `,_jsx(_components.strong,{children:`Project Settings → Plugins → Flock SDK Settings`}),` in Unreal,\nwhere the game is asked for as `,_jsx(_components.strong,{children:`Game Name`}),`) and paste in your credentials. The SDK needs one thing\nbefore it can start, the resolved Game Version; a connection check is optional:`]}),_jsxs(_components.ul,{children:[`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Resolve Game Version`}),` — looks up your version’s ID and bakes it into the config (writes it into\nthe config in the editor, so every build carries it). Runtime init\nuses that ID directly and never calls the server, so it must resolve before you play or build.\nThe editor does this automatically as you fill in your credentials.`]}),`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Verify`}),` (optional) — checks that your credentials reach Flock (in Unity, Setup checklist →\n`,_jsx(_components.strong,{children:`Verify`}),`; in Unreal, `,_jsx(_components.strong,{children:`Test Connection`}),` in the Flock panel, `,_jsx(_components.strong,{children:`Tools → Flock → Flock Panel`}),`). The\nSDK starts without it.`]}),`\n`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`Success:`}),` the version’s ID shows under `,_jsx(_components.strong,{children:`Resolved Version ID`}),` in Unity, or as `,_jsx(_components.strong,{children:`Game Version Id`}),`\nunder `,_jsx(_components.strong,{children:`Resolved`}),` in Unreal.`]}),_jsx(_components.p,{children:`Then choose how the SDK starts:`}),_jsxs(_components.ul,{children:[`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Automatic (default):`}),` with `,_jsx(_components.strong,{children:`Auto-Initialize On Load`}),` (Unity) or `,_jsx(_components.strong,{children:`Auto Initialize on Load`}),`\n(Unreal) on, the SDK initializes itself before\nyour first scene or level — nothing to call. Reach it through `,_jsx(_components.code,{children:`FlockClient.Instance`}),` in Unity, or\n`,_jsx(_components.code,{children:`UFlockSubsystem::Get(this)`}),` in Unreal.`]}),`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Manual:`}),` turn it off and initialize it yourself — handy to wait for a splash screen or EULA.\nUnity calls `,_jsx(_components.code,{children:`FlockClient.Create(config.ToInitConfig())`}),` (or uses the `,_jsx(_components.code,{children:`FlockBootstrap`}),` component);\nUnreal calls `,_jsx(_components.code,{children:`InitializeFromSettings()`}),`.`]}),`\n`]}),_jsx(Note,{children:_jsxs(_components.p,{children:[`Full details on the init styles are on the `,_jsx(_components.a,{href:`/sdk/unity`,children:`Unity`}),` and `,_jsx(_components.a,{href:`/sdk/unreal`,children:`Unreal`}),` SDK pages.`]})})]}),_jsxs(Step,{title:`Sign in a player`,children:[_jsx(_components.p,{children:`Sign the player in — the SDK manages the session from there.`}),_jsxs(CodeGroup,{children:[_jsx(CodeBlock,{filename:`Unity`,numberOfLines:`39`,language:`csharp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`csharp`,children:_jsxs(_components.code,{language:`csharp`,numberOfLines:`39`,children:[_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// A component in your first scene: it signs the player in with an id kept on this device.`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` System`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Threading`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Tasks`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Exceptions`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` UnityEngine`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:`public`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` class`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` FlockSignIn`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` : `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`MonoBehaviour`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`{`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` private`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` async`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` void`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:` Start`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`()`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` try`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // Flock restores a saved sign-in as it starts: wait for it, and sign in only when nobody is signed in.`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` while`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`IsRestoringSession`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` 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`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`FString`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(),`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` [`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`WeakSdk`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`](`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`TFlockResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockRegisterResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Registered`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` UFlockSubsystem`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` LiveSdk `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`=`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` WeakSdk`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Get`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`();`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` if`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`!`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`LiveSdk)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` return`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // The game is closing.`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` if`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`!`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Registered`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`bSuccess`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:` UE_LOG`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(LogTemp, Warning, `}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#9CDCFE`},children:`%s`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Registered`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Error`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`ToDisplayText`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`());`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // What is wrong, then a Fix: line.`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` return`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` if`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`!`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Registered`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Value`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`bAlreadyRegistered`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:` UE_LOG`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(LogTemp, Log, `}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Signed in as `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#9CDCFE`},children:`%s`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`LiveSdk`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetPlayerId`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`());`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // A new player, signed in by the register.`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` return`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` LiveSdk`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetAuthProvider`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`()->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`LoginWithDevice`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`FString`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(),`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` [](`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`TFlockResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockPlayerLoginResponse`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Login`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` if`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Login`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`bSuccess`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:` UE_LOG`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(LogTemp, Log, `}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"Signed in as `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#9CDCFE`},children:`%s`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Login`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Value`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`PlayerId`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:` else`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` {`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:` UE_LOG`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(LogTemp, Warning, `}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#9CDCFE`},children:`%s`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Login`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Error`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`ToDisplayText`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`());`})]}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` }`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` });`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` });`})}),`\n`]})})})]}),_jsxs(_components.p,{children:[`In Unreal a device sign-in needs no account screen: check first that nobody is signed in, register\nthe device, and log in only when it already has an account. With the device ID left empty, both calls\nuse the one the SDK keeps for this install (`,_jsx(_components.code,{children:`ThisDeviceId()`}),`, `,_jsx(_components.strong,{children:`Flock Get This Device Id`}),` in\nBlueprint). The events that say a player is signed in, the Blueprint way (`,_jsx(_components.strong,{children:`Flock Is Authenticated`}),`,\nthen `,_jsx(_components.strong,{children:`Flock Register With Device`}),` and `,_jsx(_components.strong,{children:`Flock Login With Device`}),` with `,_jsx(_components.em,{children:`Device Id`}),` left empty), and\nwhen to pass an ID of your own are in `,_jsx(_components.a,{href:`/sdk/unreal#your-first-call`,children:`Your first call`}),`. `,_jsx(_components.strong,{children:`Success`}),` is\n`,_jsx(_components.code,{children:`Signed in as`}),` and the player’s ID in the Output Log.`]}),_jsx(Note,{children:_jsxs(_components.p,{children:[`Signing in does not create an account — registering is a separate call in both SDKs. Failures\nsurface differently: Unity `,_jsx(_components.strong,{children:`throws`}),`, while Unreal returns a `,_jsx(_components.code,{children:`TFlockResult`}),` you check, because\nUnreal builds with exceptions off.`]})})]}),_jsxs(Step,{title:`Use a feature`,children:[_jsx(_components.p,{children:`Once a player is signed in, reach any feature through the SDK:`}),_jsxs(CodeGroup,{children:[_jsx(CodeBlock,{filename:`Unity`,numberOfLines:`7`,language:`csharp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`csharp`,children:_jsxs(_components.code,{language:`csharp`,numberOfLines:`7`,children:[_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// Inside an async method, once a player is signed in (after the sign-in above, for example).`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` 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