Create a studio and game
Sign in to the Qwacks dashboard, create a studio, then create a
game inside it. A game is the container for your players, economy, and config.

Get your credentials
Open your game in the dashboard and copy its API Key, Game ID, and Game Version.
You’ll plug these into the SDK so it can connect to your game.

Install and configure the SDK
Add the Flock Unity SDK, then open Qwacks → Flock and paste in your
credentials. The window prepares the two things the SDK needs before it can start:
- Resolve Game Version — looks up your version’s ID and bakes it into the config. Runtime init uses that ID directly and never calls the server, so it must resolve before you play or build. The window does this automatically as you fill in your credentials.
- Verify — confirms your credentials reach Flock (Setup checklist → Verify).
- Automatic (default): with Auto-Initialize On Load on, the SDK initializes itself before
the first scene — nothing to call. Just use
FlockClient.Instance. - Manual: turn it off and call
FlockClient.Create(config.ToInitConfig())yourself (or use theFlockBootstrapcomponent) — handy to wait for a splash screen or EULA.
Full details on all three init styles are on the Unity SDK page.
Sign in a player
Sign the player in. The first sign-in registers them automatically; the SDK manages the session
from there. Auth methods throw on failure.
Next steps
Understand authentication
How the SDK manages game and player sessions.
Explore the guides
Players, shops, leaderboards, remote config, and more.