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Assets are files your game downloads at runtime — textures, audio, bundles, config blobs, and more. Flock hosts them and serves them to your game through the SDK, so you can update content without shipping a new build.
Two pages work together:
  • Assets — upload and manage the files themselves.
  • Asset Configuration — define each asset’s metadata and grouping, so your game can resolve the right file at runtime.
Assets and configurations

Manage files on the Assets page and describe them on Asset Configuration.

Keep large or frequently-changing content out of your build and deliver it as Flock assets — you can update it without a client release.