Assets are files your game downloads at runtime — textures, audio, bundles, config blobs, and
more. Flock hosts them and serves them to your game through the SDK, so you can update content
without shipping a new build.
Two pages work together:
- Assets — upload and manage the files themselves.
- Asset Configuration — define each asset’s metadata and grouping, so your game can resolve
the right file at runtime.
Fetch assets through the SDK and cache them in your game, resolving each one by the keys defined
in your asset configuration. Because assets are served from Flock rather than baked into the
build, you can swap or add content live.
Keep large or frequently-changing content out of your build and deliver it as Flock assets — you
can update it without a client release.