Host and deliver your game’s downloadable content.
Assets are files your game downloads at runtime — textures, audio, bundles, config blobs, and
more. Flock hosts them and serves them to your game through the SDK, so you can update content
without shipping a new build.
Dashboard
Unity
Unreal
Two pages work together:
Assets — upload and manage the files themselves.
Asset Configuration — define each asset’s metadata and grouping, so your game can resolve
the right file at runtime.
Manage files on the Assets page and describe them on Asset Configuration.
Fetch assets through the SDK and cache them in your game, resolving each one by the keys defined
in your asset configuration. Because assets are served from Flock rather than baked into the
build, you can swap or add content live.
Not yet in the Unreal SDK. Assets are the one Unity feature the Unreal plugin does not carry
yet — it lands in a later release. Everything else in these guides works on both.
Keep large or frequently-changing content out of your build and deliver it as Flock assets — you
can update it without a client release.