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Assets are files your game downloads at runtime — textures, audio, bundles, config blobs, and more. Flock hosts them and serves them to your game through the SDK, so you can update content without shipping a new build.
Two pages work together:
  • Assets — upload and manage the files themselves.
  • Asset Configuration — define each asset’s metadata and grouping, so your game can resolve the right file at runtime.
Assets and configurations
Keep large or frequently-changing content out of your build and deliver it as Flock assets — you can update it without a client release.