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Remote config lets you control values and feature flags from the server, so you can tune your game, gate features, and run experiments without a client update.
Scope: remote config is defined per game version; overrides per segment and per player reach a game’s reads once the player signs in.
Manage config values and feature flags for a game version in the dashboard, and override them for a segment or a single player. An override reaches a game once the player signs in: the SDK then reads the config for the signed-in player.
Remote config and feature flags

Manage remote config values and feature flags in the dashboard.

Patterns

  • Feature flags — ship code dark, then enable it for everyone, or for a segment.
  • Tuning — adjust drop rates, prices, or difficulty live.
  • Experiments — serve variants to different segments and compare with analytics.
Always provide safe client-side defaults so your game stays playable if a config fetch fails.