Flock bans are informational. A ban derives from your feature configuration and is applied
on a per-feature basis: Flock gives you the tools to record rich ban details and expose a
player’s ban status, but what to do about a ban is up to your game — we don’t block anything for
you.
Bans are driven by your feature configuration (Configurations → Features). Create and manage
detailed ban records on the Manage Bans page, scoped to the relevant feature. Read a player’s ban status and the detailed ban information through the SDK, then decide what
to do in your game — restrict a feature, show a message, or anything else. Flock surfaces the
status; the enforcement is yours.
Bans are purely informational — Flock provides the data, your game decides the action. Acting on a
player’s ban status is implemented by you, within the game.