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In Flock, an achievement is a kind of config/template — defined alongside your game config and player templates — that auto-generates a player data entry to track each player’s progress. You don’t call a separate achievements API: you configure the achievement, and Flock provisions the matching player data for you to read and update.
Define achievements on the Achievement Config page — this is the source of truth. Each achievement becomes part of your game config and player templates, and Flock creates a player data entry to hold progress.
Achievement Config
Achievements are configured, not coded. Define them on the Achievement Config page; the SDK then surfaces them through game config and player data.