Define achievements as config that tracks player progress automatically.
In Flock, an achievement is a kind of config/template — defined alongside your
game config and player templates — that
auto-generates a player data entry to track each player’s progress. You don’t call a separate
achievements API: you configure the achievement, and Flock provisions the matching
player data for you to read and update.
Scope: achievements are configured per game version (as game config + player templates).
Dashboard
Unity
Unreal
Define achievements on the Achievement Config page — this is the source of truth. Each
achievement becomes part of your game config and player templates, and Flock creates a player
data entry to hold progress.
Define achievements on the Achievement Config page.
UnlockAchievementAsync takes the achievement name, or a generated enum after Sync Schemas
(Code Generation tab) so it cannot be mistyped. The SDK resolves the achievement-tagged row for
you. The examples run inside an async method.
using Flock;using Flock.Generated.Achievements;using Flock.Models;PlayerData row = await FlockClient.Instance.Commands.UnlockAchievementAsync("first_win");// After a sync — typed, so a name the server doesn't have fails at compile time:row = await FlockClient.Instance.Commands.UnlockAchievementAsync(FlockAchievementId.FirstWin);
The typed overload is additive — the raw-string one stays public — but prefer it.The achievements record comes from registration. The server makes a player’s achievements
record when the player registers, from the Game Version’s achievement template (a player-data
template tagged achievement). A player who registered before that template existed, or under
another Game Version, has none, and UnlockAchievementAsync throws FlockValidationException
saying so: create the template first, then register players under this build’s Game Version.If you keep achievement details (display name, description, reward) in a game config tagged
achievement, codegen wires them to the same enum, so you award and look up details with one
value. The type is generated from your own config: here a config named achievements with a
list field achievements whose entries have name and description.
using Flock;using Flock.Generated.Achievements;using Flock.Generated.Configs;using UnityEngine;// Returns the matching entry, or null when the config has none for it.AchievementsConfigAchievementsItem firstWin = await FlockClient.Instance.Config.GetAchievementDetailsAsync(FlockAchievementId.FirstWin);if (firstWin != null) Debug.Log(firstWin.Description);
Unlocks queue offline and replay when the connection returns.
Flock Unlock Achievement takes the achievement name, or a generated dropdown after a schema sync
so it cannot be mistyped. The SDK resolves the achievement-tagged row for you.
#include "FlockSubsystem.h"UFlockSubsystem* Sdk = UFlockSubsystem::Get(this); // this: any object in the game's worldSdk->GetCommandProvider()->UnlockAchievement(TEXT("first_win"), [](TFlockResult<FFlockPlayerData> Unlocked) {});// After Code Generation's sync, with the id baked in:FFlockGenerated::UnlockAchievement(this, EFlockAchievementId::FirstWin, [](TFlockResult<FFlockPlayerData> Unlocked) {});
Unlocks queue offline and replay when the connection returns.
Achievements are configured, not coded. Define them on the Achievement Config page; the SDK
then surfaces them through game config and player data.
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Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Models`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`PlayerData`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` row`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Commands`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`UnlockAchievementAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"first_win\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// After a sync — typed, so a name the server doesn't have fails at compile time:`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`row`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Commands`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`UnlockAchievementAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`FlockAchievementId`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`FirstWin`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`]})})}),_jsxs(_components.p,{children:[`The typed overload is `,_jsx(_components.strong,{children:`additive`}),` — the raw-string one stays public — but prefer it.`]}),_jsxs(_components.p,{children:[_jsx(_components.strong,{children:`The achievements record comes from registration.`}),` The server makes a player’s achievements\nrecord when the player registers, from the Game Version’s achievement template (a player-data\ntemplate tagged `,_jsx(_components.code,{children:`achievement`}),`). A player who registered before that template existed, or under\nanother Game Version, has none, and `,_jsx(_components.code,{children:`UnlockAchievementAsync`}),` throws `,_jsx(_components.code,{children:`FlockValidationException`}),`\nsaying so: create the template first, then register players under this build’s Game Version.`]}),_jsxs(_components.p,{children:[`If you keep achievement details (display name, description, reward) in a game config tagged\n`,_jsx(_components.code,{children:`achievement`}),`, codegen wires them to the same enum, so you award and look up details with one\nvalue. The type is generated from your own config: here a config named `,_jsx(_components.code,{children:`achievements`}),` with a\nlist field `,_jsx(_components.code,{children:`achievements`}),` whose entries have `,_jsx(_components.code,{children:`name`}),` and `,_jsx(_components.code,{children:`description`}),`.`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`10`,language:`csharp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`csharp`,children:_jsxs(_components.code,{language:`csharp`,numberOfLines:`10`,children:[_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Generated`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Achievements`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` Flock`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Generated`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`Configs`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`using`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` UnityEngine`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`;`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// Returns the matching entry, or null when the config has none for it.`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`AchievementsConfigAchievementsItem`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:` firstWin`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` =`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#569CD6`},children:` await`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` FlockClient`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Instance`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Config`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetAchievementDetailsAsync`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`FlockAchievementId`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`FirstWin`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`if`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` (`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`firstWin`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:` !=`}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#569CD6`},children:` null`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`)`})]}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:` Debug`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Log`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`firstWin`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`.`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Description`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`})]}),`\n`]})})}),_jsx(_components.p,{children:`Unlocks queue offline and replay when the connection returns.`})]}),_jsxs(Tab,{title:`Unreal`,id:`unreal`,children:[_jsxs(_components.p,{children:[_jsx(_components.code,{children:`Flock Unlock Achievement`}),` takes the achievement name, or a generated dropdown after a schema sync\nso it cannot be mistyped. The SDK resolves the `,_jsx(_components.code,{children:`achievement`}),`-tagged row for you.`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`8`,language:`cpp`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`cpp`,children:_jsxs(_components.code,{language:`cpp`,numberOfLines:`8`,children:[_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#C586C0`},children:`#include`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:` \"FlockSubsystem.h\"`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`UFlockSubsystem`}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`*`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:` Sdk `}),_jsx(_components.span,{style:{color:`#CF222E`,\"--shiki-dark\":`#D4D4D4`},children:`=`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:` UFlockSubsystem`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`::`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`Get`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#569CD6`},children:`this`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`);`}),_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:` // this: any object in the game's world`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#9CDCFE`},children:`Sdk`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`GetCommandProvider`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`()->`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`UnlockAchievement`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`TEXT`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0A3069`,\"--shiki-dark\":`#CE9178`},children:`\"first_win\"`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`), [](`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`TFlockResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockPlayerData`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Unlocked`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`) {});`})]}),`\n`,_jsx(_components.span,{className:`line`}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{style:{color:`#6E7781`,\"--shiki-dark\":`#6A9955`},children:`// After Code Generation's sync, with the id baked in:`})}),`\n`,_jsxs(_components.span,{className:`line`,children:[_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockGenerated`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`::`}),_jsx(_components.span,{style:{color:`#8250DF`,\"--shiki-dark\":`#DCDCAA`},children:`UnlockAchievement`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`(`}),_jsx(_components.span,{style:{color:`#0550AE`,\"--shiki-dark\":`#569CD6`},children:`this`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`, `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`EFlockAchievementId`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`::FirstWin, [](`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`TFlockResult`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`\u003c`}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#4EC9B0`},children:`FFlockPlayerData`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`> `}),_jsx(_components.span,{style:{color:`#953800`,\"--shiki-dark\":`#9CDCFE`},children:`Unlocked`}),_jsx(_components.span,{style:{color:`#1F2328`,\"--shiki-dark\":`#D4D4D4`},children:`) {});`})]}),`\n`]})})}),_jsx(_components.p,{children:`Unlocks queue offline and replay when the connection returns.`})]})]}),`\n`,_jsx(Note,{children:_jsxs(_components.p,{children:[`Achievements are configured, not coded. Define them on the `,_jsx(_components.strong,{children:`Achievement Config`}),` page; the SDK\nthen surfaces them through game config and player data.`]})})]})}function MDXContent(props={}){const{wrapper:MDXLayout}={..._provideComponents(),...props.components};return MDXLayout?_jsx(MDXLayout,{...props,children:_jsx(_createMdxContent,{...props})}):_createMdxContent(props)}return{Scope,default:MDXContent};function _missingMdxReference(id,component){throw new Error(`Expected `+(component?`component`:`object`)+\" `\"+id+\"` to be defined: you likely forgot to import, pass, or provide it.\")}","frontmatter":{},"scope":{"config":{},"pageMetadata":{"title":"Achievements","description":"Define achievements as config that tracks player progress automatically.","href":"/guides/achievements"}}},"mdxSourceWithNoJs":null},"mdxExtracts":{"tableOfContents":[],"codeExamples":{}},"jsLinks":["/_mintlify/custom/qwacks/05763fd4e1d53e37/lang-toggle.js"],"subdomain":"qwacks","siteName":"Qwacks","title":"Achievements - Qwacks","navMaps":{"firstHrefInVersion":{},"firstHrefInLanguage":{"en":{"href":"/guides/achievements","matchLevel":0},"ar":{"href":"/ar/guides/achievements","matchLevel":1}}},"lastModified":"2026-11-11T19:01:51.741Z","originalFileLocation":"guides/achievements.mdx","locale":"en"},"headHtml":"\u003cscript data-mint-head>(function(){var d=document.documentElement,p=\"dark\";if(!p){try{p=localStorage.getItem(\"isDarkMode\")}catch(e){}if(p==='true')p='dark';else if(p==='false')p='light';if(p!=='light'\u0026\u0026p!=='dark'\u0026\u0026p!=='system')p=\"dark\"}var r=p==='system'?(matchMedia(\"(prefers-color-scheme: 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