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Player data lets you persist arbitrary JSON for a player: level, coins, unlocked content, preferences — whatever your game needs. Documents are scoped to the signed-in player. A typical setup has two sides: define the shape in the dashboard, then read and write it from the SDK.
A player data template defines the structure and defaults for a kind of document, keeping records consistent across players and versions. Define templates in the dashboard; players inherit them automatically.
Player data templates
Keep documents small and purpose-scoped (e.g. a progression doc and a settings doc) rather than one giant blob — it makes partial updates and debugging far easier.