Features
Developer Alerts
Get notified when errors spike in your game — before players tell you.
Developer alerts watch your game’s log stream and tell your team when something goes wrong at
scale — a crash loop after a release, a payment error spiking, a backend call suddenly failing.
You define the rule once; Flock does the watching.
Everything lives in the Alert Center. Error Logs is the raw stream your game reports;
Alert Rules is where you turn a pattern in that stream into an alert. A rule says: when this
log type (optionally narrowed to a specific error code) occurs at least N times
within a window of minutes, fire an alert at a chosen severity — info, warning, or
critical.
Each rule has a cooldown (an hour by default) so a sustained incident produces one alert,
not a page of duplicates, and you can test a rule against recent logs before enabling it.
When a rule fires, the alert lands in your team’s notification bell, and the Events page
keeps the history — what fired, when, and the counts behind it.
There’s nothing to integrate on the game side: rules evaluate the logs your game already reports
to Flock, so if your errors show up under Error Logs, they’re alertable.