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Two analytics tools rarely agree on a number, because each one draws its own line around “active”, “retained” and “paid”. This page states where Flock draws those lines, so a figure on your dashboard can be compared with any other tool on equal terms. Hover a number in the dashboard for the short version; this is the long one.
Scope: every metric is computed per game.
Three rules sit under everything below.

Engagement

Read on Dashboards → User Engagement.

Sessions

Read on Dashboards → User Engagement. When a session starts, pauses and ends is covered in Analytics and Events. A session belongs to the day it started.

Retention

Read on Dashboards → User Retention. Retention follows the players who first played inside the range. A player’s day 0 is their first active day, and the players who share a day 0, or a week of them, form a cohort. A figure appears only once its day has fully passed for every player it covers. Until then the cell stays empty, where a number would only climb later. Today is never counted, and the page says which day it has counted through. The headline figures for a range are taken over the daily cohorts old enough for each one, and each card says how many players that is. The platform and version filters count only the sessions that match them, since signed-in activity carries neither. A range can cover up to 180 days.

Monetization

Read on Dashboards → User Monetization, one currency at a time. Amounts are never converted between currencies. Revenue is every completed purchase, at the amount and in the currency the player was charged. Purchases the Flock shop confirmed itself and purchases your game reports for sales settled elsewhere both count, and the page shows them apart as confirmed by the server and reported by the game. Test purchases are left out: sandbox receipts, test keys and license testers. A refund is a negative amount on the day it happened, so it lowers that day and leaves the day of the sale as it was. The daily charts use the same rules per day: a day’s ARPU divides by that day’s active players, and a day’s conversion is the share of them who paid. The Conversion Rate card on Dashboards → Home is the average of those daily shares over the range, across all currencies.

Funnels

Read on Dashboards → Funnels. A player enters a funnel at their first event in the range that matches the first step. In the default order, each later step counts when its event arrives after the previous step and within the funnel’s time window from entry, one day unless you change it; other events may come in between. In strict order the event must be the player’s very next tracked event, and events the SDK sends on its own are skipped. A step’s conversion is the share of the players who entered that reached it.

What changed this week

Read at the top of Dashboards → Home. The home page opens with a few lines that state what moved: the last seven whole UTC days against the seven days before them. Today is never part of either week, since it has not finished. A line says up or down only when at least ten players, sessions or log entries are behind the figure; with fewer, the two weeks are shown side by side and no direction is given. A move under 1 percent, or under half a point for a rate, reads as about the same. Counts and revenue change in percent and rates in points. Revenue always gets a direction, since money is exact however small, and a line with nothing in either week is left out.

Why a number can differ from another tool