Skip to main content
Game notifications let you talk to your players: announce an event, celebrate a milestone, win back a lapsed cohort. You author a message once as a template, send it with a campaign, and players receive it on the channels you chose — the in-game inbox, email, or push.
Notifications live under Marketing:
  • Templates — the reusable message: a title and body (with a locale), the channels it can go out on, and variables you fill in at send time — write the season-start announcement once with the season name as a variable, and reuse it every season.
  • Campaigns — an actual send: pick a template, fill its variables, choose the audience — every player, or a segment — and send now, at a scheduled time, or on a recurring cadence. A scheduled campaign can be canceled any time before it goes out.
  • Delivery Status — how a send went: its lifecycle from scheduled through sending to sent, with per-channel delivery counts and any failures.
This page is about messages to players. Alerts to your own team — error spikes, build results — are Developer Alerts.
The notification SDK surface is available in the Unity SDK. Unreal support is not yet available — campaigns you send from the dashboard still reach every player, since delivery is server-side; it’s the in-game inbox and scheduling APIs that are Unity-only for now.